Wes KeltnerCreator & Designer
Working with companies like EA, Activision, Eidos, and more, Wes brings over 10 years of industry experience to the team. Wes designed Breach & Clear, a multi-platform, military strategy title with over 1.5M players, as well as the followup B&C: Deadline. Wes is very much a minimalist in his design approach, both in visual design and game theory. This stems from his past work with Ford, American Apparel and Samsung, where he learned the craft of branding powerful narratives that engage wide audiences. Wes is a massive fan of 80s horror and all things VHS.
Tom SaviniExecutive Producer and Cinematography
An actor and award-winning special make-up effects icon. Worked on movies such as Dawn of the Dead, Day of the Dead, Creepshow, Friday the 13th (parts I and IV), Maniac, The Burning, and The Texas Chainsaw Massacre 2
Kane HodderMotion Capture Actor
From playing Jason Voorhees in four of the Friday the 13th films to his latest role as Victor Crowley in the Hatchet series, Kane Hodder has been killing people on film for decades. Hodder, a professional stuntman, stunt coordinator and actor, has appeared in over a hundred films and television shows in his thirty-year career.
Randy GreenbackExecutive Director
20 years experience, working at Red Storm/Ubisoft, & Insomniac Games. Randy has worked on franchises like Rainbow Six, Ghost Recon, America’s Army, Ratchet & Clank, Command & Conquer and many more. He’s the Executive Producer on Breach & Clear: Deadline.
Ronnie HobbsCo-Creator & Producer
Previously co-designed Breach & Clear, and consulted on major AAA titles for numerous publishers, including EA, Activision, Microsoft, Bethesda, and Sega. He also spent several years in the industry as a games journalist. His strengths are game theory, game production and all things horror.
Film composer with 148 film credits. Was responsible for original Friday the 13th score and soundtrack, as well as eight other films in the series. Also composed the soundtrack for iconic films like Swamp Thing, House 1 & 2, The Hills Have Eyes 2, and countless others.
Ben StraussCommunity Lead and Junior Producer
Working as Community Manager for all of Gun Media’s titles, including Friday the 13th, Ben is also a Jr. Producer at Gun aiding in the writing of the Breach & Clear franchise and other unannounced titles. Ben previously worked with GamesIndustry.biz as a daily contributor for three years and helped Namco Bandai with community coordination of Ace Combat: Assault Horizon.
Kedhrin GonzalezIllFonic Co-Founder and Creative Director
Kedhrin is a horror fanatic and obsesses with survival horror game design. Starting IllFonic with Charles Brungardt, Kedhrin has always brought his more aggressive and darker sensibilities to the projects IllFonic creates. Being the studios Creative Director, Kedhrin maintains constant communication with both internal and external teams to make sure the vision of the project is captured and delivered with the highest quality. Before IllFonic, Kedhrin has a long history of working with other teams and MODs since 1997. Being both a designer and artist, he has constant hands in the experience of the final product. Kedhrin believes in the core values that makes horror games powerful – immersion, fear and the anxiety fueled adrenaline rush.
Chuck BrungardtIllFonic Co-Founder and Tech Director/Lead Producer
Charles brings 8 years of experience running IllFonic to the table from business development to working closely with IllFonic’s Tech Director and Lead Producer to help maintain the vision of the creative and design leaders throughout development. Charles has led IllFonic in bringing Nexuiz to market with THQ for the Xbox 360 and PC platforms. In addition leading business development on various work for hire projects such as Armored Warfare, Star Citizen, Evolve, Sonic Boom,Crysis 3, AMD’s 2013 Ruby “Next-Gen” tech demo, and an announced project with Disney Imagineering.