We’ve received some messages from fans thinking that some aspect of our singleplayer was story driven. Sorry to let you down, but it is not. The F13 films weren’t really known for their narrative. Sure, there’s a story in the films, but again, not the focal point per se. It was about Jason, victims, awesome kills and the occasional boob, right? That’s the approach we took with challenges. There’s a certain, very popular game, with a bald protagonist in a suit with a barcode on his neck. Yeah, that one. If you played that game, you kinda see the direction we’re going with Challenges. Except you’re not an elite special agent…you’re Jason.
Here’s an analogy I’ve used before that helps some; If you think of the game like a film - Multiplayer is around reel 3 or 4 in an F13 movie. Everyone knows Jason is there, and he’s killing people wholesale. Challenges however is reel one, scene one. Counselors are just getting to camp, they are settling in for the first night. They’re drinking beers, going for late night dips in the lake, smoking the drugs, and showing their wedding tackle to each other.
All of them, grossly unaware that a masked serial killer is in the woods, staring at them. YOU are staring at them, you perv. So what are you going to do? Well, within the Challenges, there are, well…challenges. It could be as simple as “Kill everyone”, but then you might find a challenge that asks you to locate a specific counselor and kill them first. Or perhaps kill someone a specific way or with a specific weapon.
Feel free to head over to our forums to read more about this and to comment with our team and community.